

Major quests revolve around communities attempting to fix bigger issues within their environments, working as teams to reclaim the world around them. In this way, the game carries its central themes through all elements. So much of your time in the game is spent constructing machines and shelters, or fusing items together to make something new. Related: Remnant 2 is shaping up to be better than the original in every way You're looking at the artefacts of a story after its main events have all played out. The biggest threats to Link's health (apart from those terrifying Lynels) are the slumbering vestiges of a previous civilization. Ultimately, the world of Breath of the Wild is one set after a collapse.

We got a small taste of this in Breath of the Wild, with smaller locations like Tarrey Town and bigger cities and locales like Gerudo Town, but these far-off areas on the map felt deliberately isolated and cut off. The desire to spread news about a new status quo, and the impact of the Upheaval, suggests a buzzing energy and a genuine sense of community. The Lucky Clover Gazette side-quest in particular shines a light on how the people of Hyrule are keen to connect. Wandering merchants and explorers litter the paths between its towns and cities, and the stables are full of chattering people, exchanging stories and news from all corners of the world. The caves you explore, including the Depths, are stuffed with Bubbulfrogs and critters and hibernating monsters. The opposite feels true for Tears of the Kingdom – it's full of life.
